Education K12 News

Legends Of Learning Gets Even More Legendary For Back To School

Legends Of Learning Unveils Teacher Recommended Enhancements To Focus On Creating A Superior Classroom Experience.

LOL-top Legends Of Learning Gets Even More Legendary For Back To School

Legends Of Learning is an e-games platform specifically catering to middle school science. If that sounds like a small feat, well you must be mistaken. The platform houses over 1000 games into three science categories; earth science, life science and physical science. Once a teacher heads through one of the categories there are tons of games that cover all of the topics in that category.

Gamification has become a popular way to engage students and the team behind Legends Of Learning has made sure that the games are educational, appealing and engaging for this generally hard to entertain middle school aged group. They’ve also packed their platform full of tools to help teachers make the most of the experience. Just in time for the 2017-2018 school year, Legends Of Learning unveiled more teacher centric features, based on the feedback of, well, teachers.

“We set out to create a platform that is built for teachers by teachers,” said Vadim Polikov, CEO of Legends of Learning. “We have an incredible community of Legends of Learning ambassadors and educators who have shared their thoughts and feedback in order to help meet their needs. From individual game feedback to district-wide features, Legends of Learning is better for it.”

“I was so pleased when I found Legends of Learning,” said Bailey Johnson-Hastings, science teacher at Hastings Middle School (NE). “My students love using it in the classroom to reinforce the concepts I am teaching. I appreciate how receptive and responsive Legends of Learning has always been with any feedback I have submitted. They are truly committed to creating a student-and-teacher–oriented gaming platform. It is so great to see Legends of Learning engaging with the educator community in this way.”

“I applaud Legends of Learning for their openness and interest in hearing from teachers,” said Bonnie Hohenshilt, science teacher at Dwight D. Eisenhower Middle School (NJ). “The new features reflect things I was thinking would be great to have: the ability to begin your session where you last left off, a searchable playlist and the teacher’s top 10 list are great!”

Here is a list of some of the latest features:

Teacher Accounts

  • Ability to add student rosters in the platform
  • Enhanced playlist history, including ability to easily relaunch playlists and see student performance history and content mastery by concept
  • Real-time student data on assessments using “Question Data” button on the playlist tab
  • Multiple sessions per learning objective
  • Content skipping: Move individual students to the next game or assessment if they are struggling
  • Streamlined playlist launcher
  • Dedicated teacher code: Codes are assigned to teacher instead of randomly generated
  • New games and assessment questions
  • Improved games with changes ranging from minor to major based on teacher feedback
  • Live playlist shortcut: Switch quickly between active sessions

School and District Accounts

  • Unlimited usage
  • Scheduling feature: Ability to schedule playlists to launch in advance, which can be used for homework, weekend work and substitute teachers
  • Curriculum alignment to Georgia (GSE) and Texas (TEKS) standards
  • Rostering
  • SIS integration
  • School and district dashboards for administrators to view usage, performance and teacher and student analytics in real time

In addition to the new features, several bugs reported by teachers have been fixed. Further, minor technical improvements, features requested by our teacher users and usability improvements have been made.

Legends of Learning was launched after the founder co-led the largest study of its kind, which revealed that students boosted their test scores by the equivalent of over half a letter grade in three weeks when their teachers used digital games in the classroom. The research, published by Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.

Our then, 9 year old edtech reporter Tatum F, spoke with Polkov at ISTE 2017 in San Antonio, here’s that story.