Education ISTE Singapore Virtual Reality

Veative Labs To Launch All In One VR For Education Solution At ISTE 2017

ISTE 2017: Singapore Startup Veative Labs Brings All In One Virtual Reality For Education Solution To U.S.

veative-top Veative Labs To Launch All In One VR For Education Solution At ISTE 2017

Over the past couple of years virtual reality, augmented reality and mixed reality have taken center stage across the technology world. They’ve also become very popular in the education technology sector. The ability to take students on virtual field trips across the globe and even to space is a proposition that educators worldwide are beginning to embrace. Virtual Reality (VR), Augmented Reality (AR) and mixed reality also make 3D instruction a popular tool as well.

Students have embraced VR/AR and mixed reality. In most cases the technology is very similar to video games. Students wearing VR headsets can turn their heads in any given direction and the content travels with them. If their lesson has them in a building, looking up they will see the ceiling and looking down they will see the floor.

There are several companies bringing VR technology to the classroom. A rather new entry into the space, at least in the United States, is Veative Labs. The company was created when Ankur Aggrawal, Founder and CEO of Piron Corporation, an edtech company providing solutions in over 20 countries met Almotahida Education Group at the BETT (formerly known as the British Educational Training and Technology Show) last year. Aggrawal realized that there were ways to create much more immersive learning experiences for students through VR.

Veative-2 Veative Labs To Launch All In One VR For Education Solution At ISTE 2017Both companies decided to enter into a joint venture, to form Veative Labs. Through their new company they’ve created a beautifully designed, easy to use, all in one virtual reality system. The Veative Labs VR system includes a headset that already has a smart device built in, along with a controller designed for education and not for video games. The best part is that hundreds of virtual reality content modules in math and science are available and built right into the system.

Teachers get an instructor version of the headset that gives them control of every other headset in the classroom with easy to use controls. This insures that all students are learning from the same content and in sync with one another.

“Our immersive content and products capture the imagination and help students learn by bringing subjects and concepts to life. Created for educational institutions, the content can be aligned to any curriculum. Veative has hundreds of VR modules in science and mathematics, and we are constantly developing more.” Aggrawal told 

Veative Labs has already created 300 content modules. They hope to have 700 modules in the coming months and 1200 by the end of the year. “Currently available in biology, chemistry, physics, and maths, all modules can be easily adapted for any language and any curriculum. They include 3D models, 360-degree videos, tasks, exercises, simulations, and other interactive activities, all complemented by smart analytics and classroom management apps for teachers.” reported.

Check out this video describing Veative Labs:

You can try it out for yourself at ISTE 2017 in San Antonio from June 25th-28th Booth #2346 and online at