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ISTE 2018 Preview: ClassVR Is VR Done Right, For Education

classvr-iste-top ISTE 2018 Preview: ClassVR Is VR Done Right, For EducationClassVR Is Virtual Reality Designed Specifically For Today’s Modern Class Rooms.

Captivation is the key to a good lesson in any classroom in grades K-12. Technology is a driving force behind that captivation. Nothing is as captivating and engaging in today’s modern classrooms as virtual reality.

Virtual Reality brings students into the lesson in ways we’ve never seen before. Students, using virtual reality hardware, can swim in the ocean with sharks or walk on the moon with astronauts. They can visit the US Capital and Mount Rushmore in the same day. They can live inside the cellular system of a human being or follow skunks around at night.

This type of content is great but UK company ClassVR knows that when it comes to virtual reality in the classroom it can be just about what’s NEAR-by.

For a true virtual reality experience in your classrooms teachers need the ability to fully engage in the custom created content but also they need to be able to easily create content of their own. Imagine if a teacher took a 360 camera with them on the next field trip to the local zoo. That content could be used in class. Imagine if a science teacher was teaching students about depth and had them create 360 videos in the hallways of the school. Now this too becomes a virtual experience.

ClassVR uses engaging curriculum aligned content along with structured lesson plans to help spark the imagination of students of all ages. The lessons allow them to immerse themselves in the content and become a part of the lesson. ClassVR’s curriculum offerings also encourage collaboration amongst classmates within the virtual world.

Teachers have complete control of the ClassVR experience through an easy to use and monitor dashboard on their classroom device. ClassVR Portal allows teachers to select the lessons they want to use and who is viewing and participating. It also gives the teacher complete control of every headset in the room. If you have students that are goofing off you can quickly stop their lesson.

ClassVR also supplies teachers and schools with an easy to use storage and charging system so their virtual reality headsets are ready to use when it’s time to use them.

See the future of VR in the classroom, ClassVR at ISTE 2018 in Chicago, June 24-27th, booth #550 and online at classvr.com 

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