ISTE 2017: Filament Games Creates Playful Experiences That Improve People’s Lives
Filament Games is on a mission to create playful experiences that improve people’s lives and they’re doing that through educational games. For years there was a mystique around educational games. “educational games are either terrible, uninspired flashcard drivel or endless rehashes of the likes of Oregon Trail, Carmen San Diego, Math Blaster, and Lunar Lander.” Gamasutra’s Richard Moss said. How could it be possible than, that an educational gaming company would have such a lofty mission?
Filament Games is made up of developers that come from gaming backgrounds and leadership that’s passionate about education and the positive effects that games can have in the classroom. That same mystique suggests that educational games are only good for one thing, and that’s engagement. With Filament that couldn’t be further from the truth.
The company has created over 100 self published games that play and feel like the latest games you can download and play on Steam or buy from Game Stop. But their games are standards aligned and cover every educational topic you can think of from complex math and algebra to sound waves, they even have games topics like nutrition, element and matter.
Sure all of their games improve student engagement but they also teach students the lessons and material that they need to know to graduate, but Filament Games is briding a gap in the way students learn in the classroom. Playing Filament games in the classroom provides a much better way for some students to learn over traditional instruction. “it gave us a tool or resource to help move away from some of the memorization type instruction…” Dr. Tremayne Clardy, Principal of Sennett Middle School, said on Filament Games’ website.
As we gear up for ISTE 2017 next week in San Antonio, we’ve reported on several companies that have been able to engage students that wouldn’t typically engage because they’re shy. Several edtech companies that help facilitate individual participation in classroom discussions solve the problem where the shy students won’t raise their hands. Playing Filament Games in the classroom is engaging students with one another that may not otherwise engage.
Mary Headington, a 6th grade teacher in Sun Prairie Area School District explained that while playing the games from Filament Games in her classroom she saw the underachieving students excel. “underachieving students are finding great success because they’re not afraid to struggle or fail” she said. What she also found was that the overachieving students who were afraid to fail were collaborating with the underachieving students to learn together and win the games.
Filament Games can be great a la carte but where the real power is harnessed is in a school wide or district wide game based learning program. The Filament team will stick with school districts and schools hand in hand through implementation and beyond. There are four key parts to Filament’s game based learning program; classroom content, program evaluation, professional development and standards based games.
GBL programs with Filament games include teacher and student guides with Common Core and Next Generation Science Standards aligned curriculum, so teachers and administrators can rest assured that students are learning the material they need to learn. The Filament team will even work with districts to make sure games are aligned to state standards as well.
You can see the Filament Games difference for youself at ISTE 2017 in San Antonio, June 25th-28th, booth #3239 and online at filamentgames.com